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Exercise 1 Here is a direction,
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Find the residual vector
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Find the projection of
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Find the residual vector
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Exercise 2 The text gives a formula for the scalar multiplier
a <- rbind(5, -2, 3, 7)
calculate the scalar multiplier
b1 <- rbind(1, 0, 0, 0)
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b2 <- rbind(0, 1, 0, 0)
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b3 <- rbind(0, 1, 2, 3)
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b4 <- rbind(-4, 1, 2, 3)
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Exercise 3 Here are twelve labeled vectors, A through M. There is a thirteenth vector, labeled βNull vector,β that is a vector of length zero, so it cannot be drawn as an arrow. Note that the direction of the null vector does not matter since the vector length is zero.
Each of the following statements is of the form, β
True
False
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True
False
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True
False
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Exercise 4 Vectors A
, B
, β¦, H
in ?lst-puppy-dream-spoon you can use them in the sandbox. (To see one of these vectors, give a command in the sandbox consisting of just the vector name.)
Active R chunk 1 has commands of the sort used in solving the target problem.
Use such commands to answer the following questions.
Exactly 0
About 1.6
About 2.5
About 3.43
About 12
Canβt be solved
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Exactly 0
About 0.3
About 1.6
About 2.5
About 3.43
About 12
Canβt be solved
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Exactly 0
About 0.3
About 1.6
About 2.5
About 3.43
About 12
Canβt be solved
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Exactly 0
About 0.3
About 1.6
About 2.5
About 3.43
About 12
Canβt be solved
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Exactly 0
About 0.3
About 1.6
About 2.5
About 3.43
About 12
Canβt be solved
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Exercise 5
Refer to the vectors
Go back to your diagrams and add on to each diagram the residual vector from the projection. Make sure to use a different color ink or some other device to distinguish the residuals from the vectors you had already drawn.
Exercise 6 Construct a random 4-by-4 matrix named A
whose columns are mutually orthogonal. Hereβs the process:
Construct a vector with four elements that has random elements. A command to do so is
This will be the first column of the matrix.
Construct a new vector with random elements.
w
will not be orthogonal to v1
as you can confirm by calculating the dot product between v1
and w
. However, you can construct from the two vectors a new one that will be perpendicular to v1
.
Take the mutually orthogonal vectors you already have and package them into a matrix M
. Then construct a new random vector w
and project it onto M
.
```{webr-r}
M <- cbind(v1, v2)
w <- cbind(rnorm(4))
v3 <- w - (w %onto% M)
```
Continue the process of step (iii) until you have 4 mutually orthogonal vectors, and collect them into the matrix `A`.
Use dot products to verify that v1
, v2
, v3
, and v4
are mutually orthogonal.
Exercise 7
Place a dot on a piece of paper. Hold a pencil perpendicular to the paper with the eraser on the dot. Now, (using a pen!) draw a vector on the paper that is perpendicular to the pencil. Now draw 5 more vectors, each different from the other, that are all perpendicular to the pencil.
Draw a vector
Consider the vector
Repeat (c) and create another vector
In the following exercises, you are asked to find numerical vectors that are perpendicular (βorthogonalβ) to the stated vector. This is equivalent to finding a new vector whose dot product with the stated vector is zero. (Except β¦ the new vector cannot be all zeros! The all-zero vector is exceptional and has no direction.) One effective strategy is to write down a vector consisting of a 1 in any position you like and zeros elsewhere. Find the dot product, calling it
Consider the vector
You have been sent on a mission to 5-dimensional space. Your task is to find a vector that is perpendicular to
BONUS. Find as many vectors as you can that are perpendicular to
Exercise 8 In physics and engineering, there is a very important operation called the cross product and written
Make up coordinates for two three-dimensional vectors
Calculate the cross product
Other than this brief description, we will not use cross products at all in this course. But keep them in mind for your upcoming physics and engineering courses.